Parsons, Paul
Conceptual Metaphor Theory as a Foundation for Communicative Visualization Design Conference
IEEE VIS Workshop on Visualization for Communication (VisComm), Berlin, Germany, 2018.
Abstract | Links | BibTeX | Tags: cognition, design, information visualization
@conference{parsons_conceptual_2018,
title = {Conceptual Metaphor Theory as a Foundation for Communicative Visualization Design},
author = {Paul Parsons},
url = {https://www.dvclab.net/wp-content/uploads/2019/02/Parsons-Conceptual-Metaphor-Theory-as-a-Foundation-for-Com.pdf, Parsons - 2018 - Conceptual Metaphor Theory},
year = {2018},
date = {2018-01-01},
booktitle = {IEEE VIS Workshop on Visualization for Communication (VisComm)},
pages = {6},
address = {Berlin, Germany},
abstract = {Interest in communicative visualization has been growing in recent years. However, despite this growth, a solid theoretical foundation has not been established. In this paper I examine the role that conceptual metaphor theory may contribute to such a foundation. I present a brief background on conceptual metaphor theory, including a discussion on image schemas, conceptual metaphors, and embodied cognition. I speculate on the role of conceptual metaphor for explaining and (re)designing communicative visualizations by providing and discussing a small set of examples as anecdotal evidence of the possible value of conceptual metaphor. Finally, I discuss implications of conceptual metaphor theory for communicative visualization design and present some ideas for future research on this topic.},
keywords = {cognition, design, information visualization},
pubstate = {published},
tppubtype = {conference}
}
Parsons, Paul
Promoting Representational Fluency for Cognitive Bias Mitigation in Information Visualization Book Section
In: Ellis, Geoffrey (Ed.): Cognitive Biases in Visualizations, pp. 137–147, Springer International Publishing, Cham, 2018, ISBN: 978-3-319-95830-9 978-3-319-95831-6.
Links | BibTeX | Tags: cognition, information visualization
@incollection{ellis_promoting_2018,
title = {Promoting Representational Fluency for Cognitive Bias Mitigation in Information Visualization},
author = {Paul Parsons},
editor = {Geoffrey Ellis},
url = {https://www.dvclab.net/wp-content/uploads/2021/10/Parsons2018_Chapter_PromotingRepresentationalFluen-2.pdf, Parsons - 2018 - Promoting Representational Fluency [PDF]},
doi = {10.1007/978-3-319-95831-6_10},
isbn = {978-3-319-95830-9 978-3-319-95831-6},
year = {2018},
date = {2018-01-01},
urldate = {2018-01-01},
booktitle = {Cognitive Biases in Visualizations},
pages = {137--147},
publisher = {Springer International Publishing},
address = {Cham},
keywords = {cognition, information visualization},
pubstate = {published},
tppubtype = {incollection}
}
Saenz, Michael; Baigelenov, Ali; Hung, Ya-Hsin; Parsons, Paul
Reexamining the cognitive utility of 3D visualizations using augmented reality holograms Proceedings Article
In: IEEE VIS Workshop on Immersive Analytics, pp. 5, Phoenix, AZ, 2017.
Links | BibTeX | Tags: AR, cognition, information visualization
@inproceedings{saenz_reexamining_2017,
title = {Reexamining the cognitive utility of 3D visualizations using augmented reality holograms},
author = {Michael Saenz and Ali Baigelenov and Ya-Hsin Hung and Paul Parsons},
url = {https://www.dvclab.net/wp-content/uploads/2020/02/Saenz-et-al.-2017-Reexamining-the-cognitive-utility-of-3D-visualizations-using-augmented-reality-holograms.pdf},
year = {2017},
date = {2017-10-01},
booktitle = {IEEE VIS Workshop on Immersive Analytics},
pages = {5},
address = {Phoenix, AZ},
keywords = {AR, cognition, information visualization},
pubstate = {published},
tppubtype = {inproceedings}
}
Baigelenov, Ali; Saenz, Michael; Hung, Ya-Hsin; Parsons, Paul
Toward an Understanding of Observational Advantages in Information Visualization Conference
IEEE VIS ’17: Proceedings of the 2017 IEEE Conference on Information Visualization, Poster Abstracts, Phoenix, AZ, 2017.
Abstract | Links | BibTeX | Tags: cognition, information visualization
@conference{baigelenov_toward_2017,
title = {Toward an Understanding of Observational Advantages in Information Visualization},
author = {Ali Baigelenov and Michael Saenz and Ya-Hsin Hung and Paul Parsons},
url = {https://www.dvclab.net/wp-content/uploads/2019/02/Baigelenov-et-al.-Toward-an-Understanding-of-Observational-Advantage.pdf},
year = {2017},
date = {2017-10-01},
booktitle = {IEEE VIS '17: Proceedings of the 2017 IEEE Conference on Information Visualization, Poster Abstracts},
pages = {3},
address = {Phoenix, AZ},
abstract = {Visualizations act as cognitive aids by making reasoning tractable. To choose an appropriate visualization, designers need to know about the cognitive advantages and disadvantages of different visualization techniques. While considerable research has focused on low-level perceptual issues related to visual encodings and judgments, less research has focused on the cognitive operations that are supported by visualization techniques. We conducted a pilot study using mixed methods to uncover properties of some common visualization techniques that allow propositional statements to be directly observed rather than indirectly inferred. We describe the results of our study and discuss potential benefits of this line of research to visualization designers and researchers.},
keywords = {cognition, information visualization},
pubstate = {published},
tppubtype = {conference}
}
Sedig, Kamran; Parsons, Paul; Haworth, Robert
Player–Game Interaction and Cognitive Gameplay: A Taxonomic Framework for the Core Mechanic of Videogames Journal Article
In: Informatics, vol. 4, no. 1, pp. 4, 2017.
Abstract | Links | BibTeX | Tags: cognition, game design
@article{sedig_playergame_2017,
title = {Player–Game Interaction and Cognitive Gameplay: A Taxonomic Framework for the Core Mechanic of Videogames},
author = {Kamran Sedig and Paul Parsons and Robert Haworth},
url = {https://www.mdpi.com/2227-9709/4/1/4},
doi = {10.3390/informatics4010004},
year = {2017},
date = {2017-01-01},
urldate = {2019-01-25},
journal = {Informatics},
volume = {4},
number = {1},
pages = {4},
abstract = {Cognitive gameplay—the cognitive dimension of a player’s experience—emerges from the interaction between a player and a game. While its design requires careful consideration, cognitive gameplay can be designed only indirectly via the design of game components. In this paper, we focus on one such component—the core mechanic—which binds a player and game together through the performance of essential interactions. Little extant research has been aimed at developing frameworks to support the design of interactions within the core mechanic with cognitive gameplay in mind. We present a taxonomic framework named INFORM (Interaction desigN For the cORe Mechanic) to address this gap. INFORM employs twelve micro-level elements that collectively give structure to any individual interaction within the core mechanic. We characterize these elements in the context of videogames, and discuss their potential influences on cognitive gameplay. We situate these elements within a broader framework that synthesizes concepts relevant to game design. INFORM is a descriptive framework, and provides a common vocabulary and a set of concepts that designers can use to think systematically about issues related to micro-level interaction design and cognitive gameplay.},
keywords = {cognition, game design},
pubstate = {published},
tppubtype = {article}
}
Sedig, Kamran; Parsons, Paul
Design of Visualizations for Human-Information Interaction: A Pattern-Based Framework Journal Article
In: Synthesis Lectures on Visualization, vol. 4, no. 1, pp. 1–185, 2016, ISSN: 2159-516X.
Links | BibTeX | Tags: cognition, design, visualization
@article{sedig_design_2016,
title = {Design of Visualizations for Human-Information Interaction: A Pattern-Based Framework},
author = {Kamran Sedig and Paul Parsons},
url = {https://www.morganclaypool.com/doi/abs/10.2200/S00685ED1V01Y201512VIS005, Sedig & Parsons - 2016 - Design Vis Pattern-Based Framework [URL]},
doi = {10.2200/S00685ED1V01Y201512VIS005},
issn = {2159-516X},
year = {2016},
date = {2016-01-01},
urldate = {2016-01-01},
journal = {Synthesis Lectures on Visualization},
volume = {4},
number = {1},
pages = {1--185},
keywords = {cognition, design, visualization},
pubstate = {published},
tppubtype = {article}
}
Parsons, Paul; Sedig, Kamran
Common visualizations: Their cognitive utility Book Chapter
In: Huang, Weidong (Ed.): Handbook of Human-Centric Visualization, pp. 671–691, Springer, New York, 2014.
Abstract | Links | BibTeX | Tags: cognition, visualization
@inbook{Parsons-Common,
title = {Common visualizations: Their cognitive utility},
author = {Paul Parsons and Kamran Sedig},
editor = {Weidong Huang},
doi = {10.1007/978-1-4614-7485-2 27},
year = {2014},
date = {2014-01-01},
booktitle = {Handbook of Human-Centric Visualization},
pages = {671--691},
publisher = {Springer},
address = {New York},
abstract = {Visualizations have numerous benefits for problem solving, sense mak- ing, decision making, learning, analytical reasoning, and other high-level cognitive activities. Research in cognitive science has demonstrated that visualizations fun- damentally influence cognitive processing and the overall performance of such aforementioned activities. However, although researchers often suggest that visu- alizations support, enhance, and/or amplify cognition, little research has examined the cognitive utility of different visualizations in a systematic and comprehensive manner. Rather, visualization research is often focused only on low-level cognitive and perceptual issues. To design visualizations that effectively support high-level cognitive activities, a strong understanding of the cognitive effects of different visual forms is required. To examine thisissue, this chapter draws on research from a number of relevant domains, including information and data visualization, visual analytics, cognitive and perceptual psychology, and diagrammatic reasoning. This chapter identifies and clarifies some important terms and discusses the current state of research and practice. In addition, a number of common visualizations are identified, their cognitive and perceptual influences are examined, and some implications for the performance of high-level cognitive activities are discussed. Readers from various fields in which a human-centered approach to visualization is necessary, such as health informatics, data and information visualization, visual analytics, journalism, education, and human-information interaction,will likely find this chapter a useful reference for research, design, and/or evaluation purposes. P.},
keywords = {cognition, visualization},
pubstate = {published},
tppubtype = {inbook}
}
Sedig, Kamran; Parsons, Paul; Dittmer, Mark; Ola, Oluwakemi
Beyond information access: Support for complex cognitive activities in public health informatics tools Journal Article
In: Online Journal of Public Health Informatics, vol. 4, no. 3, pp. 23, 2012.
Abstract | Links | BibTeX | Tags: cognition, design, healthcare
@article{Sedig2012b,
title = {Beyond information access: Support for complex cognitive activities in public health informatics tools},
author = {Kamran Sedig and Paul Parsons and Mark Dittmer and Oluwakemi Ola},
url = {http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3615827/},
year = {2012},
date = {2012-01-01},
journal = {Online Journal of Public Health Informatics},
volume = {4},
number = {3},
pages = {23},
abstract = {Public health professionals work with a variety of information sources to carry out their everyday activities. In recent years, interactive computational tools have become deeply embedded in such activities. Unlike the early days of computational tool use, the potential of tools nowadays is not limited to simply providing access to information; rather, they can act as powerful mediators of human-information discourse, enabling rich interaction with public health information. If public health informatics tools are designed and used properly, they can facilitate, enhance, and support the performance of complex cognitive activities that are essential to public health informatics, such as problem solving, forecasting, sense-making, and planning. However, the effective design and evaluation of public health informatics tools requires an understanding of the cognitive and perceptual issues pertaining to how humans work and think with information to perform such activities. This paper draws on research that has examined some of the relevant issues, including interaction design, complex cognition, and visual representations, to offer some human-centered design and evaluation considerations for public health informatics tools.},
keywords = {cognition, design, healthcare},
pubstate = {published},
tppubtype = {article}
}